Account 1
Account 2
Retired
Stranger Mother

Phoenicia is the current Shaman of the Malqir tribe in the Steppe, following the passing of her Grandmother. She spends some of her time training the next, a girl from her tribe.

In her youth, Phoe was supposed to become Malqir Khatun, because she beat her father, then Khan, at Kharaqiq. Instead she ran away with her sisters and brothers.

Phoe mastered arcanima, field medicine, and battlefield tactics early in her years in Eorzea, and has a storied military career. She still occasionally tutors people in strategy.

During her time with the alliance, she met her wife, Himari. The two went through a lot together, and while Himari is oft away, still doing mercenary work, Phoe loves her fiercely.

Phoenicia came to terms with her wife's polyamory immediately, but it took falling in love again herself to learn it was a trait they shared. Phoe loves widely.

Phoenicia had a childhood dream of becoming 'everyone's friend' in the manner of her idol - a lounge matron from an old Garlean silent film, in fine gowns, swanning about a speakeasy.

Several years ago, after a fifteen year military and tactical career, she realised this dream with her savings, and opened Tribe. Click this image to see more about Tribe.

Not content to just be friends to anyone who came in, Phoe made Tribe into a home in its own right - opening it to visitors, creating a dormitory and welcoming anyone who needed a place to feel like home.

While Phoe ostensibly retired from military and mercenary work, the call of the field of battle to her skills was undeniable, and so, to give the world the benefit of those skills, she founded the Sparrows PMC, now under her sister Vellie's control.

Her ten siblings, who she raised herself in their self-imposed exile, used to live with her in Thanalan. When they flew the nest, the maternal Phoe got a new dream...

Phoenicia now dreams of refurbishing and opening her home to orphans of the world, to look after those displaced by wars and other tragedies she once fought to end.

Phoe can be found out trying to make more friends, in the Steppe teaching her protegee, in Tribe being 'matron', or in Thanalan working on her orphanage.

Shaman
Deadpan Information Specialist

Vellie is the toughest and second eldest Malqir - flat voiced and expressionless, she struggles with making personal friends. In spite of this, she loves jokes.

She works as the Executive Officer of the Sparrows and is an expert in infiltration and information gathering. She was once known as the Daylight Assassin, though she doesn't do much killing anymore.

Vellie trained under a mentor while gathering information in Tural - someone who like her lacks Aether sensitivity, and has a background in espionage. She learned to be a defender, and taught him some of her tricks.

After her adventures in the New World, Vellie developed feelings for Cream Tea, which he initially rebuffed, though they now have a complicated Fre-lationship.

Operative
Cussing Culinarian

Zinnia, or Zinnie, is the third eldest Malqir. The family's cook - her passion for culinary arts led her to become a chef, but it's a good thing she doesn't also wait tables because she talks more like a sailor than any of her siblings.

Culinarian
Party Gal

Enkhtuia, or Enkie, is the fourth eldest. She is rather better at convincing others to do things for her than she is at doing much of anything. Except partying.

Mooch
Mettled Man of Little Wit

Khuddu is the joint fifth eldest, and the most connected to his heritage. In this case that means he is a quintessential Xaela man, right down to the self-assurance and aggression. He is a mettled Steppe warrior, & the recruiter & Captain of the Sparrows.

Mettled
Wallflower Nature Lover

Naransetseg, or Naran, is Khuddu's fraternal twin. He is very much his brother's opposite, quiet, reclusive, and attracted to peaceful occupations such as botany and fishing. He has a girl's name, his father's failed attempt to 'toughen him up'.

Outdoorsman
Jaded Romance Author

Philie is the sixth eldest, or fifth youngest, sibling. Bookish and studious, she loves nothing more than to learn and to write, and has many published (slightly trashy) romances under her pen name Othard Blue.

Philie has fell for the sweet, unassuming charm of the postbunny, Cream Tea, but following the events in Tural, their relationship suffered a slight temporal breakdown, now she pours herself into her writing.

Author
Malqir of Ill Repute

Uyanjia, or Yanjie, is the fourth youngest. Partygoing like her sister Enkie, Yanjie does work for her keep at least, though she has a reputation for... not coming home the same night she goes out, shall we say.

Carpenter
Married to Work

Zannia, or Zannie, the third youngest, is a fashion designer in Ul'Dah, working under Redolent Rose in the Weavers' Guild. She supplies the majority of Phoe's fine gowns, and has an incredible collection of her own.

Clothier
Machines Over People

Agglaia, or Aggie, is technically the second youngest. A mechanical prodigy, she was building contraptions for her big sister from the age of 4. She is a little shy but certainly improving.

Aggie moved to an apartment in one of the former Imperial states in Ilsabard, putting her squarely between her two homes, Eorzea and the Steppe. She turned the apartment into a workshop, and is trying to modernise her tribe.

Engineer
A Maladjusted Melody

June is the youngest by three minutes, and was for the longest time a complete shut-in. She idolised her oldest sister, Phoe, but in recent years and with the help of friends has sought to become her own person.

Having moved out of the Manor in an effort to make more of her newfound independent urges, June values friends, kindness and hates conflict. Her current goal is to earn the confidence to play music publicly, and learn to look after Tribe when Phoe is busy.

Starlet
Soul's Copycat

Fannar Isjk arrived in Eorzea during the event known as the End of Days, having travelled overland through Corvos in a caravan that barely made it.

He was sent away from his Golmore home village of Isjk supposedly for his own health, as he was born with many health problems, including albinism.

Fannar chose his 'city name' based on the first Eorzean drink he liked the taste of: an Ishgardian Tea with cream instead of milk, labelled Cream Tea on the menu.

Having met the woman who helped him make friends at a Valentione's Day party - a celebration he was completely unfamiliar with - it was maybe a little cliche that he ended up falling in love with her.

Looking for work that would give him chances to see the world without, for example, joining the military, Tea finally signed on with Kropli Kipp as an apprentice postman, learning secret moogle tracking magics.

While exploring prior to his work, he had met the wild, part-courser chocobo that later came to his rescue when he was attacked. She is still, technically, wild, but she thinks of Tea as her chick, and Tea has named her Sugar.

After meeting Martyn and the Mamool Ja in Ul'Dah, Tea joined the burgeoning school of Blue Magic. It became apparent he struggled with killing wildlife to learn his spells. It turned out Tea could learn from creatures he befriends.

Tea and his lover joined the sky-tribe Khartsgai while looking for a place to call home without being bound. Tea now sometimes used his skills as a postie to assist in navigation. He also made his room into the ship's menagerie.

Tea's incredible mimicking powers eventually got the better of him. Able to mimic not just skills but the subconscious of others, he had an identity crisis, separating from his love, and leaving to 'find himself'...

And where Tea went to find himself was Tural. He spent moons travelling, exploring the high and lowlands, and more living with the Whalaqee. Once he returned he found love in the arms of Oephillia Malqir for a time.

Hired by his lover's sister, Tea returned to Tural to act as a guide, and revisit his Whalaqee friends. The storms having cut off the pass, he decided to try from the Yyasulani side of the mountains, where he was caught in the Dome for 30 years.

Tea has lived in Alexandria longer than he ever lived anywhere else and considers himself Alexandrian. He still visits home fondly, and has accidentally fallen into the orbit of his ex's sister, making an awkward friend-lationship...

Mime
Starting Anew

Meriel learned to enjoy tidiness at a very young age. When her mother took ill, she took over the housework. She joined the house of Ul as a scullery maid at eight, on her father's recommendation.

Her father and mother died when she was but ten, and she was taken in by the house of Ul and gradually groomed to be a Handmaiden to the Sultana. She learned formal schooling, and networking.

When the monetarist Lolorito told her that the Sultana she revered was the target of an assassination and she had the chance to foil it, she jumped at the chance, though this eventually led to her taking the fall for Lolorito.

After a pardon, earned for exemplary behaviour in prison, Meriel struggled to find work - her name known and hated in Thanalan. She sold what few possessions she had to pay for a spot in a caravan East, arriving sickly and wet in the Shroud.

Taken in by the kindness of a local establishment owner, Meriel has been encouraged to do as her new benefactor did - shed her name, move on, and start anew.

While doing grunt work for the couriers' collective, Meriel is struggling to choose her new name, hide her face from anyone from the domain of coin, and start fresh in a new place.

Courier
Dangerously Possessive Madman

Born to the lesser house Hailenaure, Hadrien was promised in marriage while still very young, for the convenience of his family. So engrossed in anti-dragon weaponry was he, he didn't consider the implications until the nuptials were imminent.

Fleeing his responsibilities, the noble made his way to Vylbrand, where he signed on with one pirate crew after another as a gunner, with his experience of black powder weapons.

The gunner had to flee his captain after his experiments in adderstone-powered flying guns blew a hole in the ship. This was how he met Tribe.

It was in duelling her he met the woman he would love, the fierce swordswoman Marina. While she seeks to move away from a life of violence, Hadrien remained a bad influence on her to the last.

Hadrien lived in the attic dorm at Tribe, and worked with the Sparrows as a mercenary. His particular fighting style? Wielding upwards of 20 flying guns - using all the focus sages usually devote to the intricacies of healing for more firepower.

Hadrien, it turns out, was possessive, unyielding and a much less good person than his help with the problems of Tribe would suggest - perhaps he only ever helped because it let him blow things up unmolested.
Untitled Goose of Etheirys

A domestic goose from Nagxia, Honochi managed to wriggle his way out of a destiny with a cookpot through ingenuity and tricksterism.

Eventually, his intelligence and survival instinct let the goose learn that he had a preternaturally long lifespan. Over centuries, he learned to understand human speech.

When he reached his thousandth year, after cutting a slow path of pranksterism across Nagxia, Dalmasca, Corvos and Abania, he reached Eorzea, finally a true Auspice.

Since he sees trickery as a virtue, on account of it saving his life, he uses it as his way to 'rampage' and as such has a mostly untempered aramitama, yet somehow never seems to cause disasters.

Like all auspices of sufficient power, he has connections with multiple aspects of aether. In his case, fire and water. He spent so long learning to be a trickster, he never learned to goose and so cannot use air aether, nor fly.

He is also a shapeshifter. Since his brand of pranks is starting to be both expected and enjoyed he is becoming frustrated. Who knows how long until he assumes a humanoid form and causes disaster?

Auspice
Pain is a Beautiful Lesson

Born Nifutt of Tomra, Nifty was a guard for his tribe, protecting them against a world that very much wanted them dead. He was exiled when his helm was knocked off in a Siege of Sin Eaters.

In his exile, he made a point to still help Tomra by meddling with anything Gogg. This is how he found himself randomly pressing buttons in an incredible piece of salvage...

...after activating the device he found himself in a strange subterranean city, part-built and entirely nonsensical. He nearly starved trying to find a way out.

After stealing some food and automata parts from the local tribe - some diminutive Viis offshoot he thought - he set his sights on the more verdant world in the sky of the one he found himself in.

Hijacking an escape craft from the crashed ship near the Viislets' burrow, repaired using their parts, and Tholl ingenuity, he set it to home in on a signal on the ground, crashing into an Allagan relic.

As he tries to figure out a place in this new world into which he has crashed, he explores, and does what he can to keep people safe and happy, even if he isn't especially personable.

Heel
Island Boy

Tan hails from the South Sea islands, and brings with him a firmer understanding of Arcanima than most Arcanists or even Nymean Scholars know. He uses his ability to summon two healing carbuncles, one green one white, to aid the Maelstrom

Having moved around a lot growing up, and having fought with both outlaw pirates AND the Maelstrom, Tan considers himself wise despite his youth, having seen both sides of most conflicts he has taken part in.

Arcanomedic
Ball of Fury

From the village of Crescent Cove in Thanalan, Kakari was part of a family line that can trace it back as far as the Sultanas herself. Though much less prestigious. Kakari comes from a line of smugglers and criminals.

She has a slight problem with authority. Even among her all-criminal family, Kakari causes problems with her tendency to fly into rages, bait Brass Blades, and cause mischief with ceruleum in particular.

In fact, she has recently gone on such a spree of crime that even her family considers a bit much that they have told her to get out of Thanalan and lay low. She doesn't, however, listen well to authority, even if it comes from her folks...

Dervish
The Bloody Collector

Kiri is the middle child of the controlling family of the Kubo clan from the mainland of the Hingan archipelago. He is an itinerant poet, and self-professed man of many words.

Like his parents and siblings, Kiri is a practitioner of the Clan's secret magic. Moreover, he is prodigiously good at it, so good that his family are happy to entertain his dalliances, as it keeps him from a very easy coup.

His choice of dalliance? Collecting people. Be it as useful assets (he is above dirtying his own hands), or as notches on his bedpost, Kiri likes to make people his.

Haemomancer

This young man, son of a once notable Paladin of a powerful court, was in training to succeed his father. Llewellyn Alminage struggled for his entire youth to give himself over fully to his father's teachings. His father, an overbearing man, would not allow Llewellyn to pursue anything less than the same path he did, sworn to the same cause, but with his heart not in it, Llewellyn could only muster a miniscule hint of the powers his father did - some barest hint of healing, some minor bursts of magic when striking. With his training woefully incomplete, his father passed away in suspicious circumstances, in the service of his king, and Llewellyn was left to fend for himself, with only some splint armour, a wooden practise sword and shield, and his wits, he took to adventuring.
But his connection with his father, if strained, was stronger than any oath the man had tried to make him beholden to. When in danger, Llewellyn finds his wooden sword, little more than a club, is wreathed in that magic that he could sometimes make burst out of himself - shaping itself into the spectre of his father's blade. At the very worst of times, his father's shade steps forth from within him, going through the motions, teaching him, still, the ways of the blade...
(Variant Human Echo Knight Fighter, High WIS, low STR, Magic Initiate (Druid), Shillelagh, Guidance, Cure Wounds. Club reflavoured as a practise sword, shield and splint. Shillelagh Shenanigans build)

A student at Strixhaven in the Lorehold college, Pallas was an itinerant trader of books for much of his youth, under his father. Frequently ignoring his father's instruction not to 'partake of the merchandise', he read and read in secret for years. So much so that one day he read what his father thought was the 'wrong kind of book'. A tome of magic. His father thought wizards were dangerous lunatics, plucking at a weave they were not naturally connected to by birth or by contact with the divine. He didn't want Pallas to take up arcanistry.
Little did he know the boy had no interest in the magic of the tome but in the stories. This particular book was an old archmage's journal, and it wasn't intended to be an instructional tome of magic, however this particular archmage had studied magic so deeply he couldn't help but impart magic into the stories he told, inadvertantly and indirectly becoming Pallas' patron. Defying his father, the newly forged Warlock set out to join the school and discover more of Archmage Edomante's works, and Pallas' dissertation subject is the interplay of narrative and the weave - the archmage spent his latter years writing what appears to be fiction stories, and they are rare and hard to find.
(Mage of Lorehold Warlock, Lorehold Student background, Tomelock, Learns his magic from his patron indirectly, almost wizard-like, will eventually take Book of Ancient Secrets, is a raven. Poe Inspired.)fantasy CG style, a humanoid bird man with a raven's head and wings wearing a fine tunic holding a book, in a graveyard in dramatic pose, wind lifting the tails of his tunic, magic blue energy swirling out of the book and his hands and whirling around him, feathers in the air, hovering above the ground wings unfurled

Machim Nombra is an Astral-Sea born Speedster. He is fast, magical, and best friends with a tiny, weak fox familiar called Kay Peach. He is a Chaotic Good niceguy type with little care for the details beyond 'be quick, beat bad guys'. He is actually the child of parents who were part of a series of experiments on Harengon by an Astral Elf community on the effects of speed-enhancing magic on Material bodies.(1 Fighter, 2 Bladesinger, 2 Monk, Always activate Gift of Alacrity, Longstrider on round 1, Hare Trigger + Alert (ruined background) + gift = stupid initiative. Lonstrider + unarmoured move + Rabbit Hop = absurd movement per turn, GOTTA GO FAST)

Mreshim Polp is a former sworn assassin for a kingdom of aquatic and amphibious races. Forced into hiding because he was implicated by one of his former brothers in a coup, he lays low among adventurers, waiting for his chance to delve into the secrets and schemes that led to his current exile.(Frogfolk Assassin Rogue)

Foxglove Ironroot was born in the lands of the Seelie in the feywild. He was, as a child, taken as part of Unseelie trickery and raised, unwilling, among Unseelie fey, hating his new carers and their trickery, and never knowing that it was only one side of fey culture, he now hates his heritage in general. While learning magic among Unseelie libraries, he fell in love with the idea of magic that could be learned by anyone, mastered by anyone, if one only took the time to study and practise, applying himself to industry and artifice with gusto.
He left the feywild in his young adulthood and joined the Inveram Metropolitan University's magical studies faculty as a student naming himself Amraleigh Foxglove, so as to never give his real name, earning his City Certification of Artisanship, then a research City Certification of Mastery, a doctoral degree. He now works toward his Officiation of a City Researcher, a postdoctoral qualification. He is one of the youngest professors at Inveram, and is currently on sabbatical as he researches whether artificial life can likewise be created with the ability to 'learn' and thus master magic.
(Battlesmith Artificer/Bladesong Wizard Fairy with a robot dog. Uses one of his infusions to spend up to 7 hours pretending not to be a fairy using a Masque Charm (use for 1 hour before sunset, break after sunset for 6 hours, long rest that night, acquire a new infusion after long rest) and otherwise is an aloof, socially distant magical science nerd who is much less cautious about his research and side work adventuring.)

Sumixam Sumiced Suidirem is a Water Orc from a clan who lives shipboard with a clan of giants. His culture has somewhat simpler views on individual liberty, and he laughs at the obfuscation with which 'civilised' persons treat their hypocrisies. If attacked, he will not kill, but subdue, then capture any sentient enemy to sell as a slave. To his mind, 'civilised' society's chain gangs are just a way to keep the fact of slavery far enough removed from the citizens that they feel like they are better than it, and societies that imprison without using their prisoners for labour are bigger fools still - allowing the taxes of the citizenry to bleed out and feed those violent criminals who should better be put to use. He considers just killing them to be more barbaric, when they could pay the debt they owe for attempting on his life by making him money.
Sumixam fights with a thrown trident and net style, launching his trident with powers granted to him by his familiarity with giants, and his experience as a Coxwain, to empower his strikes, move targets into better positions to capture, and freeze them in place. He carries multiple nets, manacles and tridents.
(Swords Bard Water Orc with Giant Foundling Background and Strike of the Giants (Frost Strike) feat. He can freeze enemies in place so that he can move in close, uses Longstrider and his Swords bard powers to close fast, and his net to capture enemies. He prefers to get manacles on them, but if that fails, he will knock them out and THEN manacle them. He uses Orcish Sea Shanties to cast his Bard magic.)

Handsome! Dashing! Friendly! Heroic! Threnody Goodwill, "Goodwill by name, good will by nature!", is a folk hero from among several distant villages, a swordsman who has solved mysteries, overcome hideous evils, and is widely regarded as a stand up guy!Which distant villages? Oh you won't know them, dear reader. Threnody is a charlatan. His false identity is as a folk hero. He is a deceitful, scheming man who uses his ability to take the appearance of heroism, and convince others of his deeds, to earn prestige and coin. He has never saved anyone, or done anything for anyone else, without the prospect of someone to witness it and lend credence to his greater legend. He has solved mysteries, but never through honest means - torture, theft and murder are not beyond him, and he doesn't leave loose ends when he clandestinely undertakes this less than exemplary practise.(Variant Human Eloquence Bard, Lawful Evil, wields a longsword and wears leather armour and a cape, and spends an inordinate amount of time curating his image)

Sandor Medve sickens at the conditions his kin and countrymen must live in, and has done for all thirty-nine of his years. In his youth, Sandor hotheadedly gave frequent speeches and led countless marches, protests and, yes, even riots against the guard and the oppressive members of the higher tiers of the city, landing him often in prison for his folly. It is only because of the valued position of his family, as farmers of high regard providing their isolationist society with the food that sustains it, that he was spared the gallows.
In his maturity, Sandor is something of a poet, still lamenting conditions, living on his family's good graces, but no longer an active revolutionary... The same cannot be said of The Black Bear, a mysterious and contemplative leader of men who has stirred up the fires of revolution many times in recent years. But who could this figure be?
(Kalashtar Bear-barian with high CHA for the Persuasion and leadership. Faceless background for the secret identity. Psychic link to secretly discuss revolution with people. Sword and shield fighting very unlike most Barbarians)


One thousand or so years ago, a young elf Paladin helped the party that sealed away the ancient evil. In so doing, he lost his closest friend, a Dwarf, who made him promise to take his axe to his son. Hundreds of years later, when the evil resurfaced, its seal imperfect, that elf stood alongside the grown son of his friend, fought the evil down again, and again failed in his duty of protection. Unwed and without child, his friend's son simply gave the axe to him in his dying moments, and Guillaume retired to the depths of the mountains to grieve, abandoning his oaths and training.
Now, the evil stirring again in the world, an old, sad elf has emerged from the mountains, an anthropologist, an elf who knows the ways of dwarves better than his own people, wielding his dead friend's axe, twice bequeathed, twice failed, no longer a paladin, but a fighter whose grief gives him strength. He seeks only to meet people, and record their stories, preserving their memory rather than the impossible task of preserving their mortal flesh...
Little does he know, his former god believes this is a better example of preservation than the one he had tried to champion, and is grooming Guillaume to ascend and take his place in the pantheon as the preserver of who people were, and still grants his former paladin the shade of his powers.
(Arenai Wood Elf Zealot Barbarian, enters a 'mourning trance' rather than an angry rage, his Zealot powers represent his god's support of his new mission and unwillingness to let the elf die before he can ascend and take over the goodhood of 'preservation'.)

Stripe is a Tiger Beetle Shifter, her thin legs belie great speed. She worked for an organisation of interplanar spies, as the one called in to kill people in their sleep when other more polite means of spycraft failed. She views what she does as a beautiful conclusion to the story of stupidity - when people will not listen to reason. She has spent so long at her personal hideout in the Shadowfell that her relationship with the concept of death is... odd.(Swiftstride Shifter Assassin Rogue with Scion of the Outer Planes (Chaotic), Stealth and Deception expertise, based on a Tiger Beetle)

Ur Usst is a courtier. Trained as a killer for the court of Menzoberranzan, he discovered, on rising to the surface, that he didn't want to kill those members of Waterdeep's nobility he had been sent for - he wanted to be them. He has since abandoned his Mistress in the underdark, and taken to the surface world courts, even attending a Waterdavian university to master the magics of the sword his former mistress gave him. Lucky for him, it wasn't a drow sword.

Jasu has no memory of her birth, nor of how she came to understand that her mind could influence the world directly, without the use of the weave. She tends to hide her psionics by pretending at the trappings of monasticism, pretending at being a Monk, wielding her spear in a way that pretends at martial arts, and referring to her use of power as 'ki', as she met and was raised from young by an itinerant Fey monk with tortoiselike aspects. His talk of enlightenment, when he found her amidst flowers in a clearing of the Wild, drew the young dragonborn to him, so she speaks very slowly, and with plenty of allusion, just like her adoptive father.(Order of the Immortal Mystic with some Wu Jen, Amethyst Ancestry dragonborn who was Feylost, and lost her memory, and was adopted by a Tortoise-aspected fey creature who was a travelling monk, a rarity in the wild.)

Coppia Perspiciliata is a research aide of linguistics at a library which exists in a subastral dimension adjacent to the Material plane, able to connect to the Material in multiple locations. He is tasked with managing the other linguistics researchers, chasing them down when they do not return to continue their studies in a timely manner. He is able to berate them in over 3,000 languages.
(Seeker Warlock with spells and invocations to speak, read and write all languages)

Donshari Gyotoku is a ronin, having left the service of his lord to try and solve a problem he didn't believe his lord took seriously enough - human surface dwellers overfishing in their territory. Don slaughtered an entire village's fishermen, and while he was not punished for it by the humans, he was exiled by his Lord, to go among the landfolk and atone for his crimes against them, as his recklessness cost the Locatha lord a great deal in political dealings with the nearby land kingdom. Don doesn't generally like people, but since he was told to atone, atone he does, by rescuing landies from evil.(Lawful Good Locatha Samurai Fighter who is seriously misanthropic. Just straight up hates landies. Super racist. Still LG because his CODE and his ATONEMENT are what he acts by, not what he speaks by. He will gladly call a village under threat a 'stinking overdry hamlet of useless dessicated meat' in the same breath as he draws his blade to defend them from bandits)